Final Bullet from Gplus Games improves its graphics with Umbra 3

December 11, 2014

Popular Gamebryo powered FPS provides next-generation gameplay and graphics

Helsinki, Finland – December 11th, 2014 – Umbra Software announced today that the independent games development studio Gplus Games based in Seoul, Korea has licensed the Umbra 3 Visibility Solution to be used in its hit game Final Bullet developed with the Gamebryo engine.

Final Bullet is a Free-to-Play tactical PC online shooter set in the near future of the global modern-warfare. Players take the role of highly trained military specialist who are well-armed with an arsenal of modern weapons, and team up with others to defeat an enemy in a variety of battles.

Umbra’s Visibility Solution has been integrated into the Gamebryo engine to boost its real-time graphical performance. With the additional power provided by Umbra, Gplus Games has been able to create more beautiful and detailed graphics while maintaining a perfect frame-rate even on lower end PC’s.

“We are happy to announce our successful launch of Final Bullet. With help of Umbra 3 technology, we improved the frame-rate in our complex and detailed maps to offer smoother gameplay to our audience. The Umbra tool was easy to use and we enjoyed the result this technology offered while working with the Gamebryo engine for this project” said Il Mo Kang, the CEO of GPlus Games.

“We are very happy to be part of Final Bullet and it’s been great to work with Gplus Games in helping them to push their game’s graphical performance to the next level” said Otso Mäkinen, the Chief Technology Officer at Umbra Software.

The Umbra 3 Visibility Solution improves development workflow by enabling both rapid content iteration as well as the creation of more detailed graphics content. The software automatically generates occlusion data from “polygon soup”, enabling artists to use their valuable time on creating graphically impressive game worlds.

The Umbra 3 Visibility Solution is available for Xbox One, PlayStation® 4, PlayStation®3, Xbox 360, Windows, Wii U and iOS platforms.

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Mag KW Kim / 김경욱

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