Iron Sight® utilizes Umbra to boost graphics performance

May 30, 2016

Helsinki, Finland – April 30th – Umbra announced today that Iron Sight®, an upcoming first person shooter game from Korean developer Wiple Games is using the Umbra 3 Visibility Solution to boost up graphics performance. The game will be released in 2016  for PC by publisher Neowiz Games in Korea.

Iron Sight® is a futuristic online military FPS game based on the battle over natural recourses between armed forces and Private Military Company (PMC) equipped with cutting-edge weapons and drone systems. The realistic gameplay will throw the player in the middle of intense situations as the player progresses through various different locations.

The game runs on custom made Iron Engine™ which is specially designed to support online game development. The engine also has Umbra’s technology integrated into it to make sure that only the visible objects in every frame are being processed and rendered, the end result being optimized performance ensuring the best possible graphics and frame-rate.

“Umbra helped us to accomplish close to 60 frames per second with superb culling quality, which was exactly what we aimed for. The easy integration and scene setting relieved our artists and programmers workload significantly, so using Umbra has been most beneficial to us in many ways,” says Mankiw Jung, the Iron Sight® project manager.

Umbra creates an optimized database from your 3D data, whether it is a small game level or a huge architectural model. Umbra processes your data automatically, which means you can give Umbra your geometry as-is without modifying it in any way, or doing any extra work. Umbra’s optimized database can then be used in an application to perform queries. The queries answer questions like “what can be seen here?” or “what needs to be rendered next?”.

Umbra runs on virtually any modern CPU and does not depend on any specific hardware or external software. It’s also available for a free evaluation on all major platforms.

Media contacts:

Jenni Ahlapuro



About Wiple Games

Established in 2010, Wiple Games Inc. accelerate to develop very first cutting-edge online FPS.

Developers of Wiple Games have dedicated to develop and involved in many MMO & FPS projects. Iron Engine™, developed from 2010, enables High-quality rendering on relatively Low-spec, shorten the production period and play on board VGA PC. Real-time lighting, automatic culling and dynamic physic engine and many more.

About Umbra

Umbra has been powering up graphics performance in more than 100 video games during the last 10 years. Clients include internationally renowned game studios that have produced commercially successful AAA productions such as Call of Duty®: Black Ops III, Batman Arkham Knight, Quantum Break, The Witcher 3: Wild Hunt and Destiny.
Umbra is a Helsinki based company that was founded in 2006. Today the company employs a team of 20 specialists working in Finland, United States, Korea, China and Japan.