Umbra 3 for Cloud optimizes video game server logic
Helsinki, Finland ‐ March 20th, 2014 – Umbra Software today announced Umbra 3 for Cloud, a system for optimizing video game server logic. The new product brings savings on the hardware and energy costs and improves the quality of AI and collision detection.
Umbra 3 for Cloud contains several new features that game developers can take advantage of:
- Umbra 3 Ray Cast Query is an extremely fast line segment visibility test that the video game server can use to improve the game’s artificial intelligence (AI);
- Connected Region Query is used to accelerate the broad‐phase collision detection and other spatial connectivity operations.
“Using the Umbra 3 for Cloud will enable developers to optimize many parts of the server logic including collision detection, AI and spatial connectivity“, says Otso Makinen, the Chief Technology Officer of Umbra Software.
With the power of the cloud processing power, video games can for example have much more life‐like AI and dynamic situations resulting in even richer gaming experiences.
Umbra 3 for Cloud is supported on Windows, Linux and OSX. The solution can also be run on any client machine such as PlayStation®4 or Xbox One to support complex distributed servers.
You can read more details on Umbra 3 for Cloud at the Umbra Software website
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Farhad Taherazer, 206-355-6590
VP of Business Development
About Umbra Software
Umbra Software Ltd. is a graphics software technology company founded in 2007 and based in Helsinki, Finland. Umbra Software develops The Umbra 3 Visibility Solution improves development workflow by enabling both rapid content iteration as well as the creation of more sophisticated levels and more detailed graphics content.