Umbra partners with Eidos-Montréal for Deus Ex: Mankind Divided

March 2, 2016

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Helsinki, Finland – March 2nd – Umbra announced today that Eidos®-Montréal has licensed the Umbra Visibility Solution for use in Deus Ex: Mankind Divided™, published by the Square-Enix® Group. Deus Ex: Mankind Divided is coming August 23rd, 2016 on PlayStation 4, Xbox One and PC.

Deus Ex: Mankind Divided directly follows the aftermath of the Aug Incident, a day when mechanically augmented citizens all over the world were stripped of control over their minds and bodies, resulting in the deaths of millions of innocents. The year is now 2029, and the golden era of augmentations is over. Mechanically augmented humans have been deemed outcasts and segregated from the rest of society. Crime and acts of terror serve as a thin veil to cover up an overarching conspiracy aimed at controlling the future of mankind… #CantKillProgress

The game is using Eidos-Montréal’s own custom made Dawn Engine™, which has Umbra’s occlusion culling technology integrated into it to improve visibility optimization. Umbra’s technology is ensuring that only the visible objects in every frame are being processed and rendered. The end result being optimized performance ensuring the best possible graphics and frame-rate. Umbra Cloud’s scalable computation enables teams of all varieties to use the technology.

We are proud and happy to be a part of Deus Ex: Mankind Divided, truly a state of the art game and visually stunning experience. While often quite difficult for many occlusion culling systems, a world combining both indoor and outdoor environments is right up our alley,” says Umbra’s CEO Otso Mäkinen.

If you want to learn more on how Eidos-Montréal uses our technology, join our GDC Session “Improving geometry culling for Deus Ex: Mankind Divided”. The session will take place at West hall, Room 3007 on March 17th at 4-5pm.

Umbra runs on virtually any modern CPU and does not depend on any specific hardware or external software. It’s also available for a free evaluation on all major platforms.


About Umbra

Umbra has been powering up graphics performance in more than 100 video games during the last 10 years. Clients include internationally renowned game studios that have produced commercially successful AAA productions such as Call of Duty®: Black Ops III, Batman Arkham Knight, Quantum Break, The Witcher 3: Wild Hunt and Destiny.

Umbra is a Helsinki based company that was founded in 2006 by its current owners. Today the company employs a team of 18 specialists working in Finland, United States, Korea, China and Japan.

About Eidos-Montréal

Since its creation in 2007, Eidos-Montréal has embraced the philosophy to always pursue excellence in game development, aiming to create immersive and captivating experiences for players. In 2011, the studio made its mark with the critically acclaimed Deus Ex: Human Revolution™. Its sequel, Deus Ex: Mankind Divided™, is scheduled for release in 2016. This latest entry into the franchise features the studios newly developed Dawn Engine™, designed to support Eidos-Montréal’s creative vision for both current and future game development. The studio also provides technical support for other Square-Enix teams ranging from R&D, QA, and playtesting.

Eidos-Montréal is part of the Square-Enix group of companies. For more information on the studio, please visit, the Twitter account, or the LinkedIn page.