Warhammer: End Times – Vermintide signs up for Umbra Cloud graphics optimization

May 18, 2015

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Helsinki, Finland / May 18th 2015 – Umbra announced today that Fatshark has licensed the Umbra SDK to boost the real-time graphics performance of Warhammer: End Times – Vermintide.

The 4 player co-operative action, first person shooter and melee combat adventure set in the End Times of the iconic Warhammer Fantasy universe is currently in development at Fatshark for PlayStation®4, Xbox One and Windows PC platforms.

The game is using the new Stingray game engine developed by Autodesk. Umbra’s occlusion culling technology has been integrated into Stingray to improve visibility optimization. Umbra’s technology is ensuring that only the visible objects in every frame are being processed and rendered. The end result being optimized performance ensuring the best possible graphics and frame-rate. Umbra Cloud’s scalable computation enables teams of all varieties to use the technology.

“After evaluating Umbra, it became apparent that it was the best solution for our need. In many ways, using methods like Umbra’s has always felt like the “right” or at least best solution to a complex problem. ” says Rikard Blomberg, Deputy CEO at Fatshark AB. “Now after we have gotten more experience handling the technology, we have also realized that it is not just about culling. We have come to see the technology more as an alternative representation of game data that is structured to be very efficient for a certain subset of problems. By integrating it in the Autodesk Stingray Engine for Vermintide, we are able to render at high frame-rates without sacrificing graphics quality. It has also sped up and simplified our production pipeline.”

“We are very happy that our technology can help Fatshark to play a part in helping them to realize their vision in Warhammer: End Times – Vermintide” said Otso Mäkinen, Chief Technology Officer of Umbra.

Umbra creates an optimized database from your 3D data, whether it is a small game level or a huge architectural model. Umbra processes your data automatically, which means you can give Umbra your geometry as-is without modifying it in any way, or doing any extra work. Umbra’s optimized database can then be used in an application to perform queries. The queries answer questions like “what can be seen here?” or “what needs to be rendered next?”.

Umbra is available for a free evaluation on all major platforms.
Warhammer: End Times – Vermintide is scheduled for release before the end of 2015.

For more information please contact:

Umbra PR Director

Thomas Puha
Email: Thomas[@]umbra3d.com
Phone: 00 358 20 773 8440
Twitter: @riotpelaaja

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About Umbra

Umbra is on a mission to make it possible to display any 3D content in real time on any piece of hardware. Umbra’s solutions are the backbone of a wide range of 3D applications that are used by millions of people every day. Umbra was founded in 2006 and its headquarters are located on the very northern edge of Europe – Helsinki, Finland.

About Fatshark

Headquartered in Stockholm, Sweden and established in 2004 independent developer Fatshark is comprised of a team of over 50 experienced games developers, who strive to create compelling interactive experiences. The team have previously developed titles including Lead and Gold, Krater and War of the Roses, as well as recently announced Warhammer®: End Times VermintideTM. For more information, visit www.fatsharkgames.com