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Designing Interactions for Augmented Reality - Part 2

This is the second part of a series talking about some the intricacies of interaction design for Augmented Reality. The kind of details that are really easy to miss unless you're hands deep down in the mud with the topic.

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Designing Interactions for Augmented Reality - Part 1

This is the first part of a two series blog post. Read the second part about the Intricacies of Designing Interactions in Augmented Reality here.

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AEC Next: Onsite with AR

Spring has sprung and with that Umbra has been on the road touring through both international and local events showcasing the future of AR onsite.  This week we made a stop in Anaheim, CA for AEC:NEXT where we have both a booth presence and on-stage presentation from our CSO, Shawn Adamek.

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The Potential of AI in 3D Visualization

I recently attended the Collision conference in New Orleans, Louisiana earlier this month. For those not familiar with the event, it’s a massive meetup where hundreds of start-up companies have the opportunity to pitch their ideas to dozens of venture capitalists and thousands of other attendees.

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Large Point Clouds: San Simeon

A while ago, I wrote about a scalable pipeline for processing point clouds. While the text gave an overview of what such a pipeline might look like, it was quite abstract. This time, instead of hand-waving on a very high level, I’m going to present some actual results.

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Understanding the Art of Architecture

Architecture, much like art itself, has gone through waves of style evolutions since the days when buildings shifted from being simply for shelter and started to take on a personality of their own. Architects will design a building with a specific look in mind for a myriad of reasons, including to fit the character of the new owners, to convey a...

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Spreading the Visual Experience Love: Video Games + Film to AEC

Transitioning High End Visual Experiences from Video Games and Film into the AEC Industry In 1972, Atari released Pong and it took the world by storm. It was a simple game of two lines batting a dot back and forth on a screen. It was easy and it was fun. In no time, a highly competitive video game market emerged where publishers pushed technology...

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Collaboration & Annotations in AEC

Everyone knows collaboration is necessary for teams to reach an agreement in their mutual goals and to complete projects on schedule.  However, there are many possible barriers that can obscure a team’s path towards productivity and alignment. This usually stems from a lack of communication processes put into place, or not having the time to...

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Going Cross-Reality with Unity

When we started working on Pryzm, our application for viewing 3d content stored in our cloud, we faced a bit of a dilemma. Umbra has over a decade's worth of experience developing middleware for a dizzying array of platforms, but not nearly as much experience in developing multi-platform user-facing applications. We wanted to develop a 3D viewer...

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AI’s Potential in AR

As technological innovation continues to advance, we are shifting the fundamental way we want to interact with the information around us; we are no longer focused on screens but looking up to have technology blend into our daily lives more naturally. Augmented Reality brings elements of the virtual world into our world thus enhancing the things we...

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