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Collaboration & Annotations in AEC

Everyone knows collaboration is necessary for teams to reach an agreement in their mutual goals and to complete projects on schedule.  However, there are many possible barriers that can obscure a team’s path towards productivity and alignment. This usually stems from a lack of communication processes put into place, or not having the time to...

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Going Cross-Reality with Unity

When we started working on Pryzm, our application for viewing 3d content stored in our cloud, we faced a bit of a dilemma. Umbra has over a decade's worth of experience developing middleware for a dizzying array of platforms, but not nearly as much experience in developing multi-platform user-facing applications. We wanted to develop a 3D viewer...

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AI’s Potential in AR

As technological innovation continues to advance, we are shifting the fundamental way we want to interact with the information around us; we are no longer focused on screens but looking up to have technology blend into our daily lives more naturally. Augmented Reality brings elements of the virtual world into our world thus enhancing the things we...

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AR Belongs to Everyone

Cave paintings are proof that prehistoric people used to draw pictures; even though we may never truly know the reasons behind them, we can speculate it was a form of communication. It might look primitive to us, but for them a cave wall full of drawings must've been a mind-blowing experience. Unlike us, they didn't live in a world of pictures.

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Measuring and Improving Performance in the Umbra Cloud

In the grand scheme of things, Umbra is a productivity tool and our goal is to help our customers work more efficiently. We respect our customers' time and strive to not keep them waiting, as doing so would be counterproductive to our goal. Umbra would simply not be useful if it weren't so snappy!

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The Umbra Workflow

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Designing the AR Experience

Technology has become an integral part of our everyday lives. Majority of people are interacting daily with their mobile phones, laptops, tablets and all kind of devices with microprocessors embedded in them. We're not only using the latest technological achievements, but also older and more common devices that have being lying around in our homes...

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Delivering Terabytes of 3D Data to Millions of Users

Delivering large amounts of data securely through the internet is not a simple task. The security measures required start from low protocol level to application defined access control. Scaling the content delivery network for high throughput and low latencies requires geographic routing and edge locations near the end user. Delivering a high...

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Introduction to Occlusion Culling

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A Scalable Pipeline for Processing Massive Point Clouds

Visualizing and processing point clouds is no easy task. Point clouds, the sets of data points in a coordinate system representing the external surface of an object, can be collected from a laser scanner (LiDAR), generated by a photogrammetry pipeline or some similar method of 3D capture. These data sets are typically very large in order to...

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