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Solving Volume-to-Volume Visibility

Recently I've been looking into solving the visibility of any volume from any volume. Specifically, given two volumes, do any two points within them see each other? Implementing a visibility query that answers this could be the ultimate tool for occlusion culling and sort of a fundamental building block for other visibility operations. After all,...

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How Does Umbra Triangulate 3D Geometry?

In computer graphics, there are multiple different ways to represent 3D geometry. Basically, these can be broken down to three different groups: volumetric representations with a set of polyhedrons, surface representations with a set of polygons and point clouds with a set of points. All of these have advantages and limitations for different use...

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High-Resolution Photogrammetry and Umbra

Our goal is to capture the real world into a virtual 3D model at the highest possible resolution. This is a step-by-step tutorial on how the content in the Love Bridge demo was made. (You can also skip to the end to see the live demo)

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Tomorrow’s Cloud Will Democratize 3D Content Creation

The future of cloud-based 3D content distribution is becoming an increasingly popular topic, especially as AR and VR platforms have finally started to see some early growth. In the enterprise sector, practical use-cases abound for leveraging 3D models, maps and other content to become more effective and efficient on the job. For consumers,...

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Is Your Workplace Ready for Augmented Reality?

I’m sure you’ve heard of Augmented Reality (AR) before- it’s in that application that got kids, and adults, all over the world outside hunting Pokemon; it allows consumers to visually explore furniture choices before a final purchase; or even what allows sports commentators to draw plays or first down lines on a screen. The consumer market is...

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Why is AR the Solution for AEC?

Augmented reality is the productivity solution in the AEC industry – and it has just landed. 

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Designing Interactions for Augmented Reality - Part 2

This is the second part of a series talking about some the intricacies of interaction design for Augmented Reality. The kind of details that are really easy to miss unless you're hands deep down in the mud with the topic.

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Designing Interactions for Augmented Reality - Part 1

This is the first part of a two series blog post. Read the second part about the Intricacies of Designing Interactions in Augmented Reality here.

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AEC Next: Onsite with AR

Spring has sprung and with that Umbra has been on the road touring through both international and local events showcasing the future of AR onsite.  This week we made a stop in Anaheim, CA for AEC:NEXT where we have both a booth presence and on-stage presentation from our CSO, Shawn Adamek.

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The Potential of AI in 3D Visualization

I recently attended the Collision conference in New Orleans, Louisiana earlier this month. For those not familiar with the event, it’s a massive meetup where hundreds of start-up companies have the opportunity to pitch their ideas to dozens of venture capitalists and thousands of other attendees.

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