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Tomorrow’s Cloud Will Democratize 3D Content Creation

The future of cloud-based 3D content distribution is becoming an increasingly popular topic, especially as AR and VR platforms have finally started to see some early growth. In the enterprise sector, practical use-cases abound for leveraging 3D models, maps and other content to become more effective and efficient on the job. For consumers,...

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Is Your Workplace Ready for Augmented Reality?

I’m sure you’ve heard of Augmented Reality (AR) before- it’s in that application that got kids, and adults, all over the world outside hunting Pokemon; it allows consumers to visually explore furniture choices before a final purchase; or even what allows sports commentators to draw plays or first down lines on a screen. The consumer market is...

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Why is AR the Solution for AEC?

AUGMENTED REALITY IS THE PRODUCTIVITY SOLUTION IN THE AEC INDUSTRY - AND IT HAS JUST LANDED

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Designing Interactions for Augmented Reality - Part 2

This is the second part of a series talking about some the intricacies of interaction design for Augmented Reality. The kind of details that are really easy to miss unless you're hands deep down in the mud with the topic.

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Designing Interactions for Augmented Reality - Part 1

This is the first part of a two series blog post. Read the second part about the Intricacies of Designing Interactions in Augmented Reality here.

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AEC Next: Onsite with AR

Spring has sprung and with that Umbra has been on the road touring through both international and local events showcasing the future of AR onsite.  This week we made a stop in Anaheim, CA for AEC:NEXT where we have both a booth presence and on-stage presentation from our CSO, Shawn Adamek.

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The Potential of AI in 3D Visualization

I recently attended the Collision conference in New Orleans, Louisiana earlier this month. For those not familiar with the event, it’s a massive meetup where hundreds of start-up companies have the opportunity to pitch their ideas to dozens of venture capitalists and thousands of other attendees.

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Large Point Clouds: San Simeon

A while ago, I wrote about a scalable pipeline for processing point clouds. While the text gave an overview of what such a pipeline might look like, it was quite abstract. This time, instead of hand-waving on a very high level, I’m going to present some actual results.

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Understanding the Art of Architecture

Architecture, much like art itself, has gone through waves of style evolutions since the days when buildings shifted from being simply for shelter and started to take on a personality of their own. Architects will design a building with a specific look in mind for a myriad of reasons, including to fit the character of the new owners, to convey a...

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Spreading the Visual Experience Love: Video Games + Film to AEC

Transitioning High End Visual Experiences from Video Games and Film into the AEC Industry In 1972, Atari released Pong and it took the world by storm. It was a simple game of two lines batting a dot back and forth on a screen. It was easy and it was fun. In no time, a highly competitive video game market emerged where publishers pushed technology...

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