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Antti Ylimutka

Managing the product at Umbra

Recent Posts

Designing Interactions for Augmented Reality - Part 2

This is the second part of a series talking about some the intricacies of interaction design for Augmented Reality. The kind of details that are really easy to miss unless you're hands deep down in the mud with the topic.

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Designing Interactions for Augmented Reality - Part 1

This is the first part of a two series blog post. Read the second part about the Intricacies of Designing Interactions in Augmented Reality here.

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Collaboration & Annotations in AEC

Everyone knows collaboration is necessary for teams to reach an agreement in their mutual goals and to complete projects on schedule.  However, there are many possible barriers that can obscure a team’s path towards productivity and alignment. This usually stems from a lack of communication processes put into place, or not having the time to...

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Large and complex 3D content in Unity

One of the biggest issues our 3D developer partners encounter is the sheer amount of time it takes to optimize and import large 3D models. While, for example Unity has announced that they're working on improving their FBX-support, we decided to approach the problem from a different perspective: what if you could stream the 3D content directly at...

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