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Introduction to Occlusion Culling

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A Scalable Pipeline for Processing Massive Point Clouds

Visualizing and processing point clouds is no easy task. Point clouds, the sets of data points in a coordinate system representing the external surface of an object, can be collected from a laser scanner (LiDAR), generated by a photogrammetry pipeline or some similar method of 3D capture. These data sets are typically very large in order to...

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Why optimization is everything in mobile AR and VR

Creating high performance AR/VR applications is challenging.  Here are five reasons why it's especially challenging on mobile devices.  

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Large and complex 3D content in Unity

One of the biggest issues our 3D developer partners encounter is the sheer amount of time it takes to optimize and import large 3D models. While, for example Unity has announced that they're working on improving their FBX-support, we decided to approach the problem from a different perspective: what if you could stream the 3D content directly at...

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