1.6.13. Release Notes

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It’s been a while since we’ve shared what we’ve been up to… but the good thing is that we’ve been up to a lot! Below you can find a collection of updates we’ve pushed live during the last weeks.  

Point Cloud Support

  • In case you hadn’t noticed, Umbra supports point clouds via the Command Line Interface shipped as a part of our SDK-package. Supported formats include LAS and XYZ.
  • You can find step-by-step guides for umbrafying both formats in our Support Center
  • Additionally, Umbra already supports georeferencing and point based classifications but these functionalities haven’t yet been exposed in our runtime integrations. If this is something that interests you, we’d love to talk your use case! 

SDK & Runtime API documentation

  • Umbra is a platform company at the end of the day. In order to help others build 3D applications on top of our platform, we have gradually started to open up our platform.
  • The first milestone regarding this effort is the release of Umbra Runtime API documentation that can be accessed from our front page and at https://devs.umbra3d.com.

 sdk doc 4

  • So go build your own 3D applications on top of Umbra’s platform, have fun while doing it and … profit? :-)

Umbra Player PBR Support

  • We added simple physically based rendering support into our own web player. This obviously makes authored 3D content look nicer in your web player.
  • You can still choose to use “flat shading” by adding &pbr=0 to the end of a public sharing link URL that can be generated at https://umbra.io for any Umbrafied view.
  • We have plans to cook up something called Umbra.js to enable further use cases for the web and make integrations with libraries, such as three.js a breeze. Stay tuned for more news!

pbr_comparison 2

Of course, you could just view the model in your browser to spot the difference

PBR ON: Link

PBR OFF: Link

New Computation Architecture

  • While not directly visible to our users, we’ve refactored our computation architecture to ensure system scalability, robustness and the speed of your umbrafications. We went quietly live a few weeks ago and all systems are greener than ever!

Bug Fixes

  • Unity: The Umbra gameObject component required constant interaction with the update-button to keep your cloud connection alive. Also, sometimes the same gameObject took the liberty to disappear mysteriously. Both have now been fixed.
  • Command Line Interface: It can now handle individual files larger than 2GB in Windows

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